
EasySBC is a web platform for EA Sports FC Ultimate Team that solves Squad Building Challenges out of the players already sitting in your club, builds high-chemistry squads with an AI squad builder, and scores every card with a Meta Rating tuned alongside professional players. It is operated by the Danish studio PearEasy ApS.
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EasySBC is a web platform built for one specific game mode: Ultimate Team in EA Sports FC. Its homepage states its scope plainly — SBC solutions, an AI squad builder, Meta Ratings and a players database — and everything on the site orbits those four jobs. The product exists because Ultimate Team asks players to repeatedly assemble eleven-player squads that satisfy awkward constraints (a minimum team rating, a certain number of players from one league, a chemistry floor), and doing that by hand in the in-game menus burns both time and in-game currency.
It is worth being precise about what kind of tool this is, because the word "AI" appears often on the site and can be misleading if read as a generic chatbot or content generator. EasySBC is a constraint-solving and rating engine for a football game. The AI Squad Builder does not write text or generate images; it searches a space of possible squads and returns ones that satisfy your requirements. The SBC Solver does not converse; it takes a challenge's rules plus an inventory of cards you own and returns a valid combination that costs the fewest coins. Treated as a game utility with a strong optimisation core, the product is easy to evaluate. Treated as a general-purpose AI assistant, it will disappoint, because that was never the design.
The operator is not anonymous. The privacy policy opens by naming the legal entity: "Welcome to PearEasy Aps. PearEasy Aps ('us', 'we', or 'our') operates easysbc.io and easySBC mobile application." PearEasy ApS is a Danish company — ApS is the Danish equivalent of a private limited company — and the terms of service confirm the jurisdiction, stating that the agreement is governed by the laws of Denmark. That matters more than it might seem for a gaming site, because a named European entity with a stated governing law is a materially different counterparty from the pseudonymous tool sites that populate this category.
The company's own careers site fills in the origin story and the scale. It says EasySBC "provides analytics and interactive tools to over 1 million EA Sports FC (formerly FIFA) gamers" and that the platform was "Launched in Copenhagen in 2022". That user figure is vendor-reported and has not been independently audited, so it should be read as the company's own claim rather than a verified metric. The same page lists the whole team by name and function — one person on AI and algorithms, one on product and finance, one on backend and data, a CEO, and one on frontend and product — which is a five-person operation working out of Matrikel1, a startup building in central Copenhagen. Knowing the team size is genuinely useful context when you read complaints about support response time later in this article.
One thing this article will not do is invent a relationship with EA that the site does not assert. The only statement about Electronic Arts anywhere in the footer or the legal pages is a copyright line: "Copyright © 2026 easySBC.io. All EA FC 26 assets are property of EA Sports." That is an acknowledgement that the card art, player data and game assets belong to EA. It is not a licence, not a partnership announcement, and — importantly — not a disclaimer of affiliation either. Many third-party game tools carry an explicit "not affiliated with or endorsed by" line; at the time of writing, this site's terms of service and privacy policy contain no such sentence. The absence of an explicit non-affiliation disclaimer is a documented fact about the site, and readers who care about that distinction should check the footer and legal pages themselves rather than assume either way.
The SBC Solver is the flagship. Its stated purpose is to save coins, and the mechanism is stated openly on the solver's own page: it saves coins "by prioritizing untradeable, SBC storage, duplicate players and much more." That sentence encodes the entire economic logic of the tool. In Ultimate Team, an untradeable card cannot be sold on the transfer market, so its opportunity cost is far lower than its market price suggests; a duplicate card you will never use is worth even less to you. A naive solver that only minimises market value will happily tell you to buy cards you already own. A solver that understands your inventory will spend the assets that are already dead capital.
The SBC listing page shows what the coverage looks like in practice. At the time of writing it listed 55 live challenges, organised into Players, Upgrades, Challenges, Icons, Foundations and Swaps, each row carrying an estimated coin cost, a completion counter, whether the challenge repeats, and how long remains before it expires. The page describes itself as covering "every live EA FC 26 Squad Building Challenge with the cheapest solution for your club. Updated as new SBCs drop, priced for your platform." Two details in that sentence carry weight: solutions are refreshed as new challenges are released rather than compiled manually after the fact, and prices are platform-specific, which matters because the console and PC markets in Ultimate Team price the same card differently.
The Squad Builder is pitched on its own page as the "World's only AI EA FC 26 Squad Builder", with the goal of building "the most meta squads with high chemistry around your favorite players." The workflow, as described independently by a third-party FUT publication, is that you supply a budget, the players you want included and the formations you will consider, and the tool returns thirty high-chemistry squads that fit current gameplay. The thirty-option output is a deliberate design choice: squad building has no single right answer, and presenting a ranked spread lets you trade a slightly weaker rating for a formation you actually enjoy playing.
Chemistry is the constraint that makes this problem hard. Ultimate Team awards bonuses based on how many players share a club, league or nationality and whether they are played in position, so a squad of individually excellent cards can perform worse than a squad of good cards that link properly. Solving that by hand means holding a combinatorial puzzle in your head. Handing it to a solver is exactly the kind of task computers are better at than people.
Meta Rating is the product's attempt to answer a question the game itself answers badly. Every card in Ultimate Team carries an OVR — an overall rating — and players quickly learn that OVR is a poor predictor of how a card actually feels to use. The Meta Rating page states the thesis directly: "By considering all aspects of any card, our advanced system assigns it a single score based on how well it will perform in the current meta." The page headline puts it more bluntly still — Meta Rating tells you what OVR does not — and illustrates the point by comparing a 90-rated forward against an 82-rated centre-back, showing how the headline number conceals what matters.
The methodology is described as a collaboration rather than a pure algorithm. The page badge reads "Made By AI Engineers – Developed with FC Pros", and the same characterisation appears in independent coverage, which reported that the company works with professional players to weigh what matters by position and updates scores as balance changes land. The page also commits to a refresh cadence, labelled "Updated Every Patch", and displays the date of the last update — Jun 19, 2026 at the time of writing. A visible last-updated date is a small thing that deserves credit, because a stale rating system in a game that is patched regularly is worse than no rating system at all.
The Evolution Builder addresses a newer game mechanic. Evolutions let players upgrade an existing card by completing objectives, and because the upgrade slots are limited and the paths branch, choosing badly wastes a scarce resource. The builder's page describes finding "the optimal evo chain for any player instantly", with filters for PlayStyles and total number of games, searching over the evolutions you actually have available rather than a theoretical catalogue.
The Tactics hub takes a different approach, leaning on people rather than search. It offers tactics built by the site's professional contributors alongside importable EA tactic codes, and ranks them with a Popularity Score that the page explains is derived from real usage: it "shows how much each tactic is used by the community, based on actual in-game data." That is a usage signal rather than an effectiveness signal, and the page is honest about which one it is.
My Club rounds out the set with portfolio-style analysis of what you own. Its page promises to show the best upgrades for your squad, track your club's value and find players you can sell for easy profit — and it states plainly that you can "Import your whole club for free."
Clearing a high-cost SBC without touching the transfer market. This is the archetypal case. An Icon or marquee challenge lands with a headline cost of hundreds of thousands of coins, but a chunk of that cost evaporates if the solution can absorb untradeable cards from pack rewards and duplicates gathering dust. Importing your club first and then solving means the answer is expressed in cards you own rather than cards you must buy.
Deciding whether a card is worth its price. Before spending on a player, checking the Meta Rating against the market price answers a question OVR cannot. The players database exposes Market Price alongside Meta Rating, Meta Tier, Player Role and Chemstyle on each card's page, so the comparison is available at a glance rather than requiring a second site.
Rebuilding a squad after a gameplay patch. EA FC Ultimate Team is patched throughout its season, and when a title update changes how a PlayStyle or a role behaves, the cards that were strong last month may not be strong now. A rating system that commits to updating every patch, combined with a squad builder that re-searches the space, is more useful here than a static tier list written before the patch existed.
Planning an evolution before committing the slot. Because evolution slots are finite, the cost of a bad choice is not coins but a permanently spent opportunity. Running the chain through the builder first — filtered by the evolutions you actually hold — converts a guess into a comparison.
Finding liquidity in a club you have stopped looking at. Long-running clubs accumulate cards whose value has drifted. The free club analysis surfaces which of those can be sold at a profit, which is a bookkeeping task rather than a strategic one and therefore a good fit for automation.
Choosing a tactical setup without trial and error. Importing a professional player's tactic code is faster than rediscovering a working shape across a dozen losses, and the Popularity Score gives a sense of what the community has converged on.
Step 1 — Browse without an account first. The core databases are open. You can read SBC solutions, look up players and Meta Ratings, and browse tactics without signing in. This is the right way to evaluate whether the ratings match your own sense of the game before you invest any further.
Step 2 — Create a free account. The subscription page's free tier states "No card needed", so registration does not require payment details. The free account is what unlocks the daily credit allocation described below.
Step 3 — Import your club. This is the step that changes the product from a reference site into a personalised tool. The official FAQ is specific about the mechanism and its constraint: "At this moment, we rely on the Chrome extension to import players. This must be done using a computer. Once imported, your players are saved in our database, allowing you to solve SBCs on any device." So the import is desktop-and-Chrome-bound, but the consumption of that data is not — once your club is on the server, you can solve challenges from a phone.
Step 4 — Solve with your own inventory. With the club imported, the solver's answers change character: instead of a generic cheapest solution priced at market, you get one that spends your untradeables and duplicates first.
Step 5 — Build and compare squads. Feed the squad builder a budget, the players you insist on keeping and the formations you will actually play, then work down the returned options rather than accepting the top one automatically.
Step 6 — Check the credit ledger before heavy sessions. The free tier is metered by credits on specific actions, so if you plan to solve many challenges in one sitting it is worth knowing where the ceiling is before you hit it mid-task.
Re-import after opening packs. The solver reasons over a snapshot of your club. If you open packs, complete challenges or sell cards after importing, the snapshot drifts from reality and solutions may reference cards you no longer hold. The extension listing itself suggests enabling automatic import updates from your profile so that changes are tracked while you use the Web App.
Verify a solution's cost in game before submitting. Ultimate Team prices move constantly, and any external estimate is a point-in-time figure. Treat the displayed cost as a strong estimate rather than a guarantee, particularly for challenges where a single expensive card dominates the total.
Spend free credits on the actions that are actually metered. Because club import, profit analysis, club statistics and squad-builder recommendations are all free, the daily allocation should be reserved for the four metered operations. Doing your browsing and planning first, then spending credits on the final solve, extracts far more from the free tier than solving speculatively.
Read Meta Rating as a relative signal, not an absolute one. The rating is designed to rank cards against the current meta. A high score means a card should perform well now, under the current patch, in the roles the system evaluated — not that it will suit your particular playstyle or formation.
Treat early-cycle data as provisional. When a new edition of the game is in its early window, the site labels its own data as provisional rather than presenting it as settled. Reading those labels before acting on early numbers avoids a predictable class of mistake.
Keep expectations calibrated on support channels. Support runs through Discord and a contact form. For a five-person team that is a reasonable setup, but it is not a same-day enterprise support desk, and planning around that avoids frustration.
Active Ultimate Team players with large clubs. The value of the solver scales with how much unusable inventory you are sitting on. A player with hundreds of untradeables and duplicates gets far more out of it than a new player whose club is small and mostly tradeable.
Players who complete SBCs regularly. With dozens of challenges live at once and new ones dropping continuously, the time saved compounds for anyone who engages with that content stream rather than dipping in occasionally.
Coin-conscious players who do not want to spend real money. The entire premise — spend the assets you already own instead of buying replacements — is aimed at players optimising a fixed coin budget.
Traders and market watchers. The combination of market prices, club valuation and profit identification serves people who treat the transfer market as a game in itself.
Players who chase the current meta. Anyone who rebuilds around each patch benefits from ratings that claim a per-patch refresh cadence.
Who it is not for. Players of other games, obviously — this is single-title software. Casual players who complete one challenge a month will not exhaust a free daily allocation, let alone justify a subscription. And anyone unwilling to install a browser extension or connect account data to a third party should stop at the free public databases, which remain useful without any import.
EasySBC is a browser-based web application with no installation required for its core browsing. The main navigation spans SBCs, Squad Builder, Players, Evolutions, Tactics, Meta Rating and My Club, all reachable from any modern browser.
The club import is the exception to that platform freedom. It runs through a Chrome extension, EasySBC Club Import, published on the Chrome Web Store by PearEasy ApS. At the time of writing that listing showed a rating of 4.1 out of 5 from 45 ratings, approximately 30,000 users, and version 2.4.7. A 45-rating sample is small in absolute terms but large enough to read directionally, and 4.1 is a solid rather than stellar score — consistent with a tool that works well when it works and generates friction when it does not.
There is also an iOS application. The App Store lists a free app named Club Import, described as an "EasySBC Extension to import your EA FC players. Use this app on iOS to keep your EA FC club updated on EasySBC", at version 1.6.9 updated in August. Its rating cannot be assessed: the listing showed a single rating at the time of writing, which is far too small a sample to support any quality conclusion. Note also that this iOS route sits in tension with the FAQ's statement that import relies on the Chrome extension and must be done on a computer — the app's existence suggests the mobile path has expanded since that FAQ text was written, and the two official sources disagree. Both are reported here rather than reconciled.
Because the site is a client-rendered single-page application, every route returns the same small HTML shell and the content is injected by JavaScript. This is invisible in normal use but means the site depends on JavaScript being enabled.
Pricing was checked directly on the subscription page and is straightforward. There is one paid tier, Ultimate, and a free tier.
Free. The page states "No card needed" and frames the model as "Start for free. Upgrade if you love it." The free tier is not a time-limited trial; it is a permanent tier metered by daily credits. As the page puts it, "You get free AI credits every day at content release."
Ultimate, monthly. $11.99 per month, billed monthly, described as continuing until cancelled with cancellation available at any time.
Ultimate, yearly. $7.99 per month equivalent, billed at $96 per year, with the page showing "save $48" and marketing the discount as "4 months free". The arithmetic is consistent: twelve months at the monthly rate would be $143.88, so $96 represents a saving of roughly a third.
The two things a subscription buys are stated explicitly: unlimited credits, which "Remove all limits", and no ads, described as "The best experience. Free from distractions." So the paid tier does not unlock hidden features so much as remove the meter and the advertising.
This is the part worth reading carefully, because it defines the real boundary between free and paid. The site explains the principle first: "Credits are used for AI actions that use your own club and require heavy computation. Everything else is free to use as much as you want." It then publishes an itemised table. Four actions cost one credit each: solving an SBC with your club, building a squad with your club, updating recommendations for your active squad, and finding the best evolution chain for one of your evolution players using your own evolutions.
Everything else is listed as free, and the free list is substantial: importing your club including players and evolutions, seeing profit in your club, club value and other club statistics, AI recommendations in the squad builder, and a catch-all line covering "Everything else not mentioned". Published cost tables of this kind are rare enough in this category to be worth noting; most metered products leave you to discover the boundary by hitting it.
Two further terms matter before subscribing. The terms of service state that billing cycles are monthly and that subscriptions renew automatically unless cancelled through the account management page or customer support. And refunds are restrictive: "Except when required by law, paid Subscription fees are non-refundable." Note that mandatory consumer-protection law in some jurisdictions may override that clause, which is why the carve-out exists.
There is no trial to soften that. The FAQ addresses the question directly and gives the reason: "Currently, there is no free trial available due to previous misuse by some users." The practical consequence is that the free tier is the trial — you should use the daily credits to test whether the solver's answers are worth paying for before committing.
The competitive set here is other Ultimate Team companion sites rather than AI tools. Independent coverage from a FUT publication frames it in exactly those terms, describing FUTBIN as remaining "the price-tracking giant with a deep database" whose SBC pages are rich but whose solutions are largely community driven, and FUT.GG as strong on chemistry insights and community tools. That characterisation is useful, though the source is itself a FUT site and therefore adjacent to the same competitive space, which is worth weighing when reading its comparisons.
Against that field, the differentiator the same review identifies is automation over curation: it "builds with your untradeables by default and trims manual fiddling." A community-submitted solution tells you what worked for someone else's club; a solver tells you what works for yours. Which matters more depends entirely on how much unusable inventory you hold.
The review is also clear-eyed about scope, concluding that the product "is not trying to replace the entire FUT toolbox. It is aiming to be the button you press when you want an SBC done and a squad ready to queue." That is a fair summary and a useful buying guide: if you want the broadest possible database and price history, another site may serve better; if you want solutions computed against your own club, this is the narrower and more specialised tool.
The other genuine alternative is the game itself. Ultimate Team's built-in squad builder will complete challenges without any third-party help. It simply will not optimise for what you own, which is the entire gap the product fills.
Account risk is acknowledged, not eliminated. This deserves the most careful reading of anything on the site. The FAQ tackles the safety question head-on and describes the design constraints: "We have carefully read the TOS from EA and designed our extension to follow those guidelines." It then explains the two specific measures — that the extension "does not access your login credentials or interact with the FUT Web App. It only reads the data sent to your browser", and that "Our import feature is not automated; you must manually navigate through the pages", which addresses EA's prohibition on automated access. But the FAQ closes with a sentence that no summary should soften: "While we do our best to follow the guidelines, we cannot guarantee 100% safety." That is the company's own assessment of residual risk, and anyone deciding whether to connect their account should weigh it directly rather than through anyone's paraphrase.
Import reliability has documented friction. User reviews on the Chrome Web Store report two recurring problems. One is incomplete imports, with a reviewer noting that the extension "definitely needs an import indicator to see if players are imported correctly while flipping between the pages, sometimes not all players are imported for some reason and I have to do it again". The other is a detection failure where the browser reports the extension as absent despite being installed; one review describes trying "uninstalling/installing it again, restarting my browser, logging out and back in, nothing worked." These are third-party reports rather than a systematic study, but they recur across reviewers.
Support is thin and has drawn complaints. A paying user publicly complained on the store listing that "Extension is ok enough but the EasySBC team never answer! I have some problems with easy sbc but nobody helps! I paid money!!!" To the company's credit, a named developer replied publicly to that review and directed the user to Discord. Both facts belong in the picture: the complaint is real, and so is the public response. With a five-person team, the Discord-and-contact-form model is what it is.
Price data is modelled during early game cycles. The site is transparent about this where it applies. On the early FC 27 database it states: "Predicted prices are modelled on FC 26 market history combined with FC 27 player upgrades. Real market prices take over once FC 27 launches." So during an early window, displayed prices are projections rather than observed market data.
Early-cycle ratings are explicitly provisional. The same page carries a matching caveat on ratings: "Based on the FC 27 beta, not final. Ratings will change significantly when PlayStyles are added in the full game." Acting on early ratings as though they were settled is a mistake the site itself warns against.
Game-version drift is a real hazard for any directory entry. At the time of writing the site was actively promoting a full EA FC 27 database via a sitewide banner while much of its page furniture still referenced FC 26 — including the footer copyright line. Annual sports titles turn over fast, and any description of this product's supported edition, including this one, should be re-checked against the site rather than trusted indefinitely.
No free trial of the paid tier. As covered above, the only way to evaluate the premium solver is through the metered free tier.
Non-refundable by default. Paid subscription fees are non-refundable except where law requires otherwise, and billing renews automatically. Both facts argue for using the free credits seriously before subscribing.
Your in-game inventory becomes stored data. The privacy policy is explicit that the service may collect "data related to your in-game resources, including but not limited to owned cards, formations, tactics, coins, and card attributes." That is inherent to the product — a solver cannot reason about your club without knowing your club — but it is data you are choosing to hand over.
Partly, and the boundary is published rather than hidden. There is a permanent free tier that requires no payment card, and a large share of the site — the SBC listings, player database, Meta Ratings and tactics — is browsable without an account at all. What is metered is a specific set of four AI operations that use your own club data. Everything else, including importing your club, viewing profit, club statistics and squad-builder recommendations, is listed as free without limits. The paid Ultimate tier costs $11.99 per month or $96 per year and removes both the credit meter and the advertising.
The site makes no such claim, and this article will not make one on its behalf. The only statement about EA anywhere in the footer or legal pages is a copyright acknowledgement that EA FC assets are the property of EA Sports. There is no partnership announcement — and equally, no explicit "not affiliated with EA" disclaimer in the terms of service or privacy policy either. What the site does say is that it read EA's terms of service and designed its extension to follow those guidelines, which is a statement about compliance intent rather than about any formal relationship.
The company addresses this directly and its own answer is qualified. It states that its extension does not access login credentials and does not interact with the FUT Web App, only reading data already sent to your browser, and that the import is manual rather than automated because EA's rules prohibit automated access. It then states that despite those measures it cannot guarantee complete safety. That is the honest position, and the decision rests with you. If account risk is unacceptable to you at any level, the public databases remain usable without importing anything.
Both, but for different steps. The official FAQ states that import relies on the Chrome extension and must be done on a computer, after which your players are saved server-side and you can solve challenges on any device. However, there is also an iOS app named Club Import published for keeping your club updated from a phone, which suggests the mobile path has broadened since that FAQ was written. The two official sources are not fully consistent, so check the current import guide on the site before planning around either.
For a live game edition, the site displays market prices per card and states that solutions are "priced for your platform" — console and PC markets differ. During an early game cycle the picture changes, and the site says so: on its early FC 27 database it states that predicted prices are modelled on the previous edition's market history combined with the new edition's player upgrades, and that real market prices take over once the game launches. Prices in any live market move constantly, so treat any displayed figure as a point-in-time estimate.
It is a single score intended to predict how a card will actually perform under the current game meta, as an alternative to the in-game OVR number. The published methodology is that it was built by the company's engineers together with professional players, who help weight what matters position by position, and that scores are revised as balance changes land. The site labels the system "Updated Every Patch" and displays a last-updated date. The full internal weighting is not published, so it should be used as a comparative ranking signal rather than a transparent formula.
No. The FAQ states plainly that no free trial is currently available, and gives the reason as previous misuse by some users. The free tier's daily credits are the intended way to evaluate the paid features before committing, which makes them worth spending deliberately on the operations you most want to test.
The terms of service state that paid subscription fees are non-refundable except where required by law. That legal carve-out matters, because mandatory consumer-protection rules in some jurisdictions can override such clauses regardless of what the contract says. Subscriptions also renew automatically on a monthly cycle unless cancelled through your account management page or by contacting support.
The operator is PearEasy ApS, a Danish company, as named in the first line of the privacy policy. The terms of service specify that the agreement is governed by the laws of Denmark. The company's careers site says the platform launched in Copenhagen in 2022, lists a five-person team by name and function, and states that it serves over a million EA Sports FC players — a figure that is self-reported and has not been independently audited.
It is stored on the company's servers, which is what allows you to import once on a computer and then solve challenges from any device. The privacy policy states explicitly that the service may collect data about your in-game resources including owned cards, formations, tactics, coins and card attributes, used to personalise the experience and improve the service. The policy also names ChartMogul as a subscription-analytics processor operating under GDPR with PearEasy ApS remaining the data controller, and notes that personal data may be transferred to and held on servers outside your own jurisdiction.