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ICONS 8

ICONS 8 is a design asset library of icons, illustrations, photos, 3D models and music drawn by an in-house team, paired with the free Lunacy design app and a set of AI editors — free with attribution, or licensed without it.

Image EditingAI CreativityDesign Tool#Background Removal#Royalty Free#Stock Images
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Aug 22, 2026
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ICONS 8 Product Information

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Aug 22, 2026
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What is ICONS 8?

ICONS 8 is a library of design assets with tooling wrapped around it. The site's own framing puts the order of importance plainly — Original stock graphics by our team, plus design apps and AI tools — and that order matters, because it distinguishes this from the AI generators it is often shelved next to. The core product is five parallel asset categories drawn by staff designers: icons, illustrations, photos, 3D models and music. The apps and the AI editors sit on top of that library rather than replacing it.

The company positions itself against stock marketplaces on exactly this point, describing itself as artists, not resellers — meaning the catalogue is produced in-house by its own teams of icon designers, illustrators, animators and 3D artists rather than aggregated from contributors. It has operated since 2012, reports roughly four million users, and states it has taken no venture capital. Those user figures are vendor-reported and unaudited, but the in-house production model is verifiable in the structure of the catalogue itself: the consistency of style across large icon packs is precisely what a contributor marketplace cannot easily produce. The legal entity behind it is Icons8 LLC, and the licence agreement names distinct sub-brands for each library — Moose for photographs, Ouch for illustrations and Fugue for music.

For anyone evaluating it, the decisive question is not what the assets look like but what you are allowed to do with them. This is a licensing product as much as a design product, and the licence has unusually specific boundaries. That is where most of this page's attention goes, because it is where most users get caught out.

Core Features

  • Five in-house asset libraries: Icons, illustrations, photos, 3D models and music, all produced by staff designers rather than crowd-sourced. Style consistency across a large catalogue is the practical benefit — you can pull thirty icons for one interface and have them actually match.
  • Free access in exchange for a credit line: The deal is stated without euphemism — you set a link to icons8.com wherever you use them. What makes this workable is the specificity: the site spells out where the credit goes for each medium rather than leaving you to guess — down to physical goods, where The reference must be legible.
  • Lunacy, a full design application, at no cost: A native app for Windows, macOS and Linux — free graphic design software for Windows, macOS, Linux — with auto layout, components and variables, prototyping, real-time collaboration, and both online and offline modes. It opens and edits Sketch files and imports from Figma, which is its main structural advantage over browser-only editors.
  • AI editors as a capability layer: Image upscaling, background removal, face swapping, AI icon and illustration generation, and AI human and portrait generation. Several are also sold as standalone subscriptions, so you can buy just the piece you need.
  • Mega Creator for composing rather than generating: A browser-based tool for recombining pre-made elements into custom scenes, which is also the sanctioned way for free users to modify assets.
  • Developer access: An API and MCP integration for pulling assets programmatically, plus training-data products sold separately.
  • Self-hostable deployment for teams with data constraints: Lunacy Cloud can be deployed on your own server or VPS and works on closed corporate networks, which matters for organisations that cannot route design files through a third-party cloud.
  • Free licences for open source and education: Established open-source projects can get our graphics for free, and universities and academic institutions can apply for free educational licences.

Use Cases

  1. Building a consistent interface icon set: The strongest case. Because the catalogue is drawn in-house to shared style rules, pulling a full set of interface icons yields visual coherence that assembling from multiple contributors on a marketplace does not. Match the style family first, then pull everything you need from within it.
  2. Illustrating a product or marketing site on a small budget: Free access with a footer credit line covers a great deal of ordinary web work. The constraint to check first is whether your project can carry a visible attribution link at all.
  3. Designing interfaces without a paid editor subscription: Lunacy plus the built-in library is a complete no-cost path from blank canvas to prototype, and its Sketch compatibility makes it viable for teams with existing Sketch files but no Mac.
  4. Producing presentations, reports and internal documents: The licence explicitly permits assets in presentations and reports, and the attribution rule for slides is light — a mention on the slide with the content or on the closing slide.
  5. Scoring short video and social content: The music library is aimed at video soundtracks, but this is the use case with the most licence traps, so read the music-specific restrictions before committing an edit.
  6. Routine image cleanup at volume: Background removal and upscaling are cheap in credit terms — a generated icon costs 200 credits while a background removal costs 9 — making the AI editors economical for repetitive production work even on a modest plan.
  7. Academic and scientific publishing: Explicitly permitted, with credit given in references or captions in line with the journal's editorial policy.

How to use ICONS 8

  1. Decide your attribution posture before you download anything. This single decision determines whether you are on the free path or the paid path, and it is far cheaper to settle up front than to retrofit credits across a shipped product.
  2. Search within a single style family. The catalogue's value is consistency, and mixing families undermines the main reason to use it over a marketplace.
  3. Check your specific use against the licence limitations list, not against general intuition about "commercial use". Merchandise, UI kits, paid ad campaigns and on-demand services all sit in the "written consent required" bucket even though they feel like ordinary commercial work.
  4. If you are on the free tier and need modifications, use the official tools. Free accounts may not make derivative copies directly, but may modify assets through Mega Creator, Lunacy and the other first-party editors.
  5. Install Lunacy if you want the assets in context. The built-in library removes the download-and-import round trip entirely, and it costs nothing.
  6. If you subscribe, download deliberately during the term. Assets downloaded while active remain usable afterwards without attribution, whereas unused download quota simply expires.
  7. For anything unusual or high-volume, ask before you ship. The licence directs specific cases to the contact channel, and written consent obtained in advance is worth more than a favourable reading of an ambiguous clause.

Tips & Best Practices

  • Treat the attribution requirement as a design constraint, not an afterthought. Decide early whether the deliverable can carry a visible credit. White-label client work, apps shipped under someone else's brand, and print pieces with no natural credit surface are the cases where free access quietly stops being viable.
  • Understand what a subscription actually buys you: permanence. Assets downloaded during an active subscription are yours to keep. You can continue using them after cancellation, with no attribution required — so a short subscription used deliberately can permanently clear the attribution burden on a defined set of assets.
  • But do not hoard downloads speculatively. Unused quota expires with the plan, while downloaded assets persist. The economically rational move is to download what a project actually needs during the term, not to stockpile.
  • Budget AI credits by operation type, not by count. The spread is enormous: generating an icon or illustration costs 200 credits each, while upscaling or background removal costs 9. A workflow dominated by cleanup runs far cheaper than one dominated by generation.
  • Do not share an account. The licence is unusually blunt here, and account sharing is the most common inadvertent breach in small teams.
  • Check music tags before you cut to picture. A track marked Content ID is not licensed for YouTube and a track marked P.R.O. carries no public performance rights. Discovering this after the edit is locked is an expensive way to learn it.
  • Overrunning your quota is not a wall. Once you pass a plan's limit you can keep going on a per-item fee — downloads aren't blocked — so a plan slightly too small is an inconvenience rather than a stoppage.
  • If you are an open-source maintainer or an educator, ask before you pay. Both have dedicated free-licence routes that are easy to miss on the pricing page.

Who is ICONS 8 for?

  • UI and product designers: The primary audience. Consistent interface icons plus a free editor that handles Sketch files covers the core workflow end to end.
  • Front-end and application developers: The API and MCP access, plus icon formats aimed at implementation rather than mockups, make this practical for people who want assets in code rather than in a design file.
  • Small businesses and solo founders: The group that benefits most in relative terms, since free access with attribution plus a free design app replaces an entire paid toolchain.
  • Marketing and content teams: Illustrations, photos and video music from one source with one licence, which simplifies the compliance question compared with assembling from several stock providers.
  • Presentation and document producers: Explicitly permitted use with a light attribution burden, and consistent iconography noticeably lifts the quality of ordinary business decks.
  • Educators and academic researchers: Free educational licences for institutions and explicit permission for use in peer-reviewed and academic journals with proper crediting.
  • Open-source maintainers: Established projects can obtain graphics free of the usual attribution arrangement.
  • Teams under data-residency constraints: Self-hosted Lunacy Cloud on closed corporate networks addresses a requirement that most cloud-native design tools simply cannot meet.

Platforms

  • Web: Browsing, searching and downloading assets, plus the browser-based AI editors and Mega Creator. Lunacy is now also available in the browser.
  • Windows, macOS and Linux: Native Lunacy clients for all three, with the app localised into 24 interface languages through community contribution.
  • Mac App Store: Distributed as Lunacy - Graphic Design Editor, published by Icons8 LLC, priced at zero and rated 4+, requiring macOS 12.0 or later.
  • Self-hosted: Lunacy Cloud deployable on your own server or VPS with granular access management and no private data collection. Works on closed corporate networks.
  • API and MCP: Programmatic access for developers, with training data offered as a separate product.
  • Figma and Sketch interoperability: Lunacy opens and edits Sketch files natively and provides a Figma import converter.

Pricing & Plans

Free access is genuine and open-ended rather than a trial: the assets are usable at no cost provided you credit the source, and Lunacy is free outright. That is the path most individual users should evaluate first, because for a great many projects a footer link is a perfectly acceptable price.

Paid subscriptions come in three tiers on monthly billing. The entry tier at $6.5 per month for AI tools only provides 10,000 AI credits and access to the AI generators and editors, but no hand-drawn graphics. The middle tier at 24 dollars per month adds 100,000 credits plus a metered allowance of hand-drawn assets — 100 icons, 25 illustrations, 50 photos and 15 3D models. The top tier at 199 dollars per month provides a million credits and unlimited graphics. An enterprise plan is quoted individually, and annual billing is advertised at a 20 percent saving. Several tools are also sold standalone — the upscaler and background remover at 9 dollars per month each, face swapper and illustration generator at 19 — which suits people who need one capability rather than a library.

Two structural points matter more than the headline numbers. First, exceeding a plan's allowance triggers per-item fees rather than a hard stop. Second, and more consequential: the refund policy is strict. The agreement states Icons8 does not issue refunds except when required by law, with fees non-refundable including when a subscription is cancelled before expiry or a trial is not cancelled in time. EU residents who cancel within 14 days and have downloaded nothing are the stated exception. Evaluate on the free tier first.

Alternatives

For icons specifically, open-licensed sets such as the major open-source icon families impose no attribution requirement and no usage caps, which makes them simpler for products that cannot carry a credit line — at the cost of a narrower and less stylistically unified catalogue. For photography at scale, the large stock agencies offer far deeper libraries and licences written for high-volume commercial and merchandise use, at substantially higher prices. For illustrations, several open illustration projects are free with no attribution, though with limited style range. For the design application itself, Figma is the industry default for collaborative interface work and Sketch remains entrenched on macOS; Lunacy's distinguishing arguments are that it is free, runs natively on Linux and Windows, works offline, and can be self-hosted. The honest summary: ICONS 8 wins on catalogue consistency and on bundling an editor with the assets, and loses to open-licensed alternatives on licensing simplicity.

Limitations & Considerations

  • The attribution requirement is the central trade-off, and it does not fit every project. Free use is conditional on a visible, clickable credit wherever the assets appear. For white-label work, client deliverables under another brand, or products where no credit surface exists, the free tier is effectively unavailable and a paid licence is the only compliant route.
  • "Commercial use" is not a single permission — it is a list with holes in it. Many uses that feel like ordinary commercial work require prior written consent and may attract extra fees, including In merchandise goods, fast-moving consumer goods, web templates and UI kits, skins and decals and other distributable digital merchandise, paid advertising campaigns, any on-demand services, broadcast and theatrical productions, and using an asset as the major or sole element of a final product. Print-on-demand sellers in particular should not assume they are covered.
  • Even permitted uses carry numeric ceilings. Physical print is capped at no more than more than one thousand (1,000) times in the aggregate — beyond which you need consent — and video-platform and podcast distribution is permitted only below one million impressions. Both are easy to exceed without noticing.
  • Resale and redistribution are firmly prohibited. You may not distribute a final product in any way that lets third parties extract the assets as stand-alone files, and you may not register any asset as a logo or trademark. This rules out several apparently reasonable business models.
  • Using the assets to train AI is explicitly forbidden. The prohibition is unambiguous — To use for training machine learning nor artificial intelligence systems — as is the ban on NFTs. Worth noting given that the same company sells training data as a separate product: the general licence does not include that right.
  • Music has its own, stricter regime. A track tagged Content ID is not licensed for YouTube, and a track tagged P.R.O. carries no public performance rights for TV, radio or public spaces. Free account holders may only sync, cut, stretch and loop — remixing, mash-ups and adding lyrics are prohibited.
  • Free accounts cannot modify assets directly. Derivative copies are reserved for paid users; free users must route modifications through the company's own tools. This is a real workflow constraint if you rely on an external editor.
  • Account sharing is prohibited in strong terms. The agreement states in capitals that no other persons INCLUDING EMPLOYEES, CO-WORKERS, OR INDEPENDENT CONTRACTORS may access your account, and that two or more users require a team licence. Small studios sharing one login are in breach.
  • Refunds are effectively unavailable. The company does not issue refunds except when required by law, outside the narrow EU 14-day window conditional on having downloaded nothing.
  • The licence is genuinely hard to parse, and users say so. A prospective business customer posted in the official community specifically because they had read through your terms and conditions and still could not resolve two clauses about commercial use. If you are buying for an organisation, get your specific use confirmed in writing rather than relying on your own reading.
  • Independent verification is thinner than the product's maturity suggests. On the largest public review platform it holds 4.2 out of 5 from just 74 reviews — a mid-sized sample that supports a directional read but not a strong quality conclusion. Attempts to cross-check on two major B2B review platforms were blocked, and no genuine independent editorial review from an established technology publication was located; the one apparent media review proved to be vendor-authored. The company's own store-rating claims could not be confirmed through the platform's public lookup interface either. None of this indicates a problem with the product — but it does mean you are relying largely on vendor statements plus a modest review sample.
  • Liability is capped tightly. The infringement warranty holds only if you use the content strictly per the agreement, assets are provided as-is, and total liability is limited to the amount paid for the use of the license, with claims barred after one year. Governing law is Delaware, with disputes routed to mediation.
  • The licence is revocable, and breaches have a short clock. Rights are perpetual but revocable and non-transferable, and a breach gives you seven days to cure before automatic termination.

FAQ

Q1. Is ICONS 8 really free, and what is the catch?

Yes, genuinely free — the catch is attribution. You may use the assets at no cost provided you place a visible, clickable link to the source wherever they appear, and the rules are specific by medium: a footer link for websites, the About section for desktop and mobile apps, the closing slide or content slide for presentations, the copyright page for e-books, the Credits section for indie games. Lunacy, the design application, is free outright with no attribution condition.

Q2. Can I use the assets in products I sell?

For ordinary commercial work such as websites, apps, presentations and marketing material, yes. But several categories require prior written consent and may cost extra: merchandise goods, fast-moving consumer goods, web templates and UI kits, distributable digital merchandise like skins and decals, paid advertising campaigns, on-demand services, and using an asset as the sole or indispensable element of the final product. Check your specific use against that list rather than assuming a paid plan covers everything.

Q3. Can I sell print-on-demand products using these assets?

Not without asking first. Merchandise goods and on-demand services both appear on the list requiring express written consent, and using an asset as the major or sole element of a product is separately restricted — which is precisely what most print-on-demand designs do. Physical printing is also capped at 1,000 reproductions in aggregate under the ordinary permission. Contact the company for a specific licence before building a shop around it.

Q4. What happens to assets I downloaded if I cancel my subscription?

You keep them. Assets downloaded during an active subscription remain yours to use afterwards, and the attribution requirement does not reapply to them. What you lose is unused download quota, which expires with the plan, along with access to new assets and customer support. This makes a deliberate short subscription a legitimate strategy for permanently clearing attribution on a defined set of assets.

Q5. Can I use these assets to train an AI model?

No. The licence explicitly prohibits using licensed material for training machine learning or artificial intelligence systems, and separately prohibits use in NFTs. Note that the company does sell training data as a distinct commercial product — so the capability exists, but it is not conveyed by the ordinary asset licence.

Q6. How do the AI credits work?

Each AI operation deducts a fixed number of credits, and the amounts differ sharply by operation: generating an icon or an illustration costs 200 credits each, a GenYOU selfie costs 150, a Mega Creator image 50, a face photo or human photo 30, a face swap 20, and upscaling or background removal 9 each. If you exhaust your allowance, an extra 1,000 credits costs 2 dollars and is added to your next bill.

Q7. Is Lunacy a serious alternative to Figma or Sketch?

It is a genuine design application rather than a viewer — auto layout, components and variables, prototyping and real-time collaboration are all present, and it runs natively on Windows, macOS and Linux with an offline mode. Its distinctive strengths are that it costs nothing, opens and edits Sketch files, imports from Figma, and can be self-hosted for teams with data-residency requirements. Whether it replaces Figma for a given team depends mostly on collaboration workflow and plugin ecosystem needs.

Q8. Can my team share one account?

No. The agreement states in capital letters that no other persons — including employees, co-workers and independent contractors — may access your account or use content licensed through it, and that two or more users require a team licence. Team members can be added to a subscription at the same per-seat price, with credits pooled and downloaded assets shared across the team.

Q9. Can I get a refund if the plan does not suit me?

Realistically, no. The agreement states that refunds are not issued except where required by law, and that fees are non-refundable including when a subscription is cancelled before its term ends or a trial is not cancelled in time. The one stated exception is EU residents who cancel within 14 days and have not downloaded or licensed any material. Test on the free tier before subscribing.

Q10. Who actually owns the assets, and am I protected against infringement claims?

Icons8 LLC and its contributing independent artists retain ownership; you receive a perpetual, worldwide, non-exclusive, revocable and non-transferable licence to use them, with no transfer of title or intellectual property rights. The company warrants that the material will not infringe third-party rights — but only if you use it strictly according to the agreement. Assets are supplied as-is, and total liability is limited to what you paid for the licence, with claims time-barred after one year.

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