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SongMaker AI interface preview
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SongMaker AI

SongMaker AI generates a complete track — melody, instruments and vocals — from typed lyrics or a short prompt, with negative-style and surprise controls for steering repeat attempts. Three free songs, then a weekly or yearly subscription.

Music GenerationAudio Generation#Free#Music#AI Composition
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Freemium
Published
Sep 19, 2026
Domain
songmakerai.net

SongMaker AI Product Information

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Tool Information
Saves
Visits
Views
Pricing
Freemium
Published
Sep 19, 2026
Domain
songmakerai.net

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What is SongMaker AI?

SongMaker AI is a browser-based AI music generator that turns typed lyrics or a short text prompt into a finished track with melody, instruments and vocals. The product page leads with one promise — "Lyrics to soulful, studio-quality songs in 10s" — and the whole interface is built around that loop: paste words, pick a direction, get audio back.

The service is operated by WAGA LLC, named as such in both the Terms of Use and the pricing page footer. That matters more than usual here, because the same brand also appears on an iOS app the site links to but which a different company publishes. Both routes are covered below.

Nothing here assumes musical training. The About page states the tool "requires zero musical knowledge" and that the AI handles composition, arrangement, vocal generation and production once you describe the song you want. New users start with three free songs and no card on file, so the fastest way to judge output quality is to spend those attempts.

Core features

This is a text to song generator and nothing more: no multitrack editor, no stem separation, no collaboration layer. It does one job and exposes a handful of controls around it.

Text and lyrics to a complete song

  • Full-track generation from one input. You "Input your lyrics/text and let our AI generate soulful vocals and melodies in 10 seconds." The output is a complete arrangement, not a loop or backing stem.
  • Prompt or lyrics. The create screen accepts finished lyrics or a plain description of mood and genre, so it serves both people who write and people who only have an idea.
  • Instrumental switch. One toggle moves a track between a vocal song and background music: "One tap to switch between full vocal songs and high-quality BGM for YouTube, podcasts, and more."

Style selection and creative controls

  • A large advertised style range. The site claims "98+ styles" spanning hip-hop, lo-fi, rock and EDM; a separate random-generation area describes a curated subset of "30+ styles".
  • Negative styles. An advanced mode lets you exclude directions you do not want, rather than only stating what you do want.
  • Surprise Level. The same mode exposes a "Surprise Degree" control, presented as a way to "bypass repetitive AI patterns" when results start sounding formulaic.
  • Random generation. A dedicated random mode targets the blank-page problem, pitched as a way to "discover fresh musical ideas you've never imagined."

Negative styles and Surprise Level are the real differentiators. Most text-to-music tools let you name a genre; an exclusion field and a randomness dial turn one-shot prompting into iterative steering.

Model choice is behind the login

On the signed-out create screen the model selector displays V4.0, while the homepage and random-generation pages market a V5.0 engine. Clicking it opens a sign-in dialog, so which models an account can choose is not observable without registering.

Guide

The published workflow is three steps; the create screen adds controls the marketing pages skip.

  1. Write or paste your input. "Enter your lyrics or a text prompt describing the mood and genre you want." No metre, rhyme or structure markers needed.
  2. Choose how much control you want. The create screen splits into Simple and Custom tabs. Simple takes a song description and a toggle; Custom holds the negative-style field and the surprise control.
  3. Generate, then steer. The documented refinement loop is to "Fine-tune the surprise level, exclude styles, and export your studio-quality track" — regenerate with constraints rather than rewriting the prompt.

Three smaller controls change how fast you can iterate:

  • Instrumental. A toggle beside the Song Description field, so the vocal decision happens before generation.
  • Fill from last time. Restores your previous input, the quickest way to change one variable and regenerate.
  • Random. Fills the input when you have no starting point.

One constraint shapes the session: the generation list and library are account-gated. On a signed-out browser the results panel reads "Please log in to view." Sign-in is by email address, so register before your first generation or you will not get back to what you made.

Use cases and examples the site publishes

Four target scenarios are published, specific enough to serve as a fit test.

  • Background music for video and social. The pitch is to "Create 100% royalty-free background music for your YouTube, TikTok, and Instagram content" — what the instrumental toggle is for.
  • Original songs from your own lyrics. For writers, the framing is to "Turn your lyrics into professional tracks" — a production step, not a writing tool.
  • Game and app audio. The argument here is economic: "Generate unique BGM and SFX in 10s to match your world-building. Boost production quality while reducing dev costs."
  • Personal gifts and occasions. The last is non-commercial: a message turned into a song for birthdays, weddings and milestones.

Four sample tracks with running times sit on the random-generation page, landing between roughly three and four minutes — song-length material, not short stings.

The gap in that list is telling. Every scenario is a one-off asset: a video bed, a gift, a demo. None involves revision cycles or delivering to a spec, and nothing published describes editing a generated track afterwards. If your work needs one section of a render changed, the loop here is regeneration, not editing.

Who is it for

It fits you if:

  • You need a usable track quickly and have no musical training. The vendor's positioning is that the tool "requires zero musical knowledge" and handles arrangement and vocals for you.
  • You produce video, podcast or game content and mainly need drop-in background audio, which is what the one-tap instrumental switch is built for.
  • You want to test before paying. Three free songs with no card on file is enough to judge whether the vocal quality suits your material.
  • You iterate by constraint rather than by editing, since the negative-style and surprise controls reward regenerating.

Look elsewhere if:

  • You need guaranteed originality or contractual certainty for commercial delivery. The Terms state that "AI-generated content may not be unique and may be similar to content generated for other users," and the section below sets out how far that goes.
  • You are under 13. The Terms set a minimum age of 13, and users under 18 must confirm a parent or guardian's permission.
  • You need a trial on a paid plan. Purchases are non-refundable once a billing period starts, so the three free songs are the whole evaluation window.
  • You need stem exports, editing or a DAW handoff. Nothing published describes these.

The honest summary: a fast generator for people who can accept the output as-is. The further your work sits from that, the less the speed is worth.

Platforms

There are two ways in, and for billing and support they are not one product.

The web app. Everything above runs in a browser, with Create, Library and Pricing as the signed-in areas. The interface ships in seven header-selectable languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, German and French. There is no Spanish, Portuguese or Russian interface.

The iOS app. A "Download APP" link in the header resolves to an App Store listing. In this capture it was titled "Muxa-AI Music SongMaker", carried a 4+ age rating, required iOS 15.0 or later and was free to download. It is published by Hangzhou Xinglu Network Information Technology Co., Ltd. — not the WAGA LLC named as the website's operator.

That difference is not cosmetic. The app has its own terms, under which the mobile application is "developed and operated by Hangzhou Xinglu Network Information Technology Co., Ltd." Billing differs too: app purchases run through Apple's in-app purchase system, the website's through Paddle. Eligibility differs as well — the app terms say it "is intended for users of all ages," while the website requires users to be at least 13.

The listing is also titled differently per storefront. In this capture the Korean, Japanese, German and French store titles all began with "SUNO", the name of a separate AI music service, and the app's bundle identifier is com.starland.suno. Neither the website nor the app terms says anything about a relationship with that service, in either direction.

Neither document explains the relationship between the two companies. Subscribe on the surface you intend to use and cancel through that same surface: an Apple subscription cannot be cancelled from the website, nor a Paddle one from the App Store.

No Android release surfaced in this round's checks: the download link resolved to the same App Store URL under an Android browser identity, and a Google Play search for the publisher found nothing.

Pricing

The pricing page shows two plans side by side, with no monthly/annual toggle changing what is displayed.

PlanListed priceEquivalentIncluded
Weekly Subscription Plan$6.99per weekUnlimited song creation, all features, priority generation queue, save music to local
Yearly Plan$69.99per yearCard also shows $1.35 per week; same four inclusions

Both tiers list identical benefits, so the only decision is commitment length — and the gap is wide: the weekly plan costs roughly five times the yearly plan's own per-week figure. Weekly is a short-burst purchase, not a cheaper entry.

Two details deserve attention. "Save music to local" appears in both plans' benefit lists, and none of the pages checked states whether the free tier can download finished tracks. And the Terms describe a broader catalogue than the page shows — "Paid subscription plans (weekly, monthly, or annual)" plus "Credit-based purchases for advanced AI models or enhanced features" — while only weekly and yearly appeared.

Refund terms are strict and consistently stated. Subscriptions "automatically renew unless canceled before the end of the current billing period," with "No refunds for partial subscription periods." The Terms add that purchases are "non-refundable once the billing period has started" and that no refunds are given for unused credits.

Comparing it against other AI song generators. Two things should shape a side-by-side. First, the free allowance is three songs, so cross-shop on how many usable outputs each free tier gives rather than on headline features — with a no-refund policy, those attempts are your whole evaluation budget. Second, there is little independent evidence to weigh: a third-party AI-tool directory entry added in January 2026 carried zero reviews and no traffic estimate when checked.

Limitations

The commercial-use question has two answers on the same site

Settle this before using output in paid work. The marketing pages are unequivocal: music is "100% royalty-free", there are "zero copyright strikes", and the random-generation page states "You own the rights to every beat you generate." The Terms say something narrower: "AI-generated content may not be unique and may be similar to content generated for other users," and the operator does "not guarantee originality, uniqueness, or non-infringement of generated content," placing responsibility on you to ensure your use complies with applicable laws and third-party rights. The warranty disclaimer repeats it — no guarantee that "Results will be accurate, unique, or suitable for commercial use."

Both come from the same operator on the same domain and are reconciled nowhere. For real commercial exposure the contract governs, and it promises less than the landing pages do.

What the terms assign to you

The Terms confirm that "You retain ownership of your input content" and that you grant a licence to process it for delivering the service. There is no corresponding clause assigning ownership of generated output; that statement sits on a marketing page, not in the contract.

Vendor metrics you cannot verify from outside

The homepage cites a "4.7/5 App Store Rating" and "1,500+" users. The linked App Store listing does carry ratings, but they are storefront-specific: in this capture the US storefront reported about 2,000 ratings and the Japanese storefront about 10,000. A single figure does not say which storefront it describes, and it rates the separately-published iOS app rather than the website.

Reported friction on the mobile app

Among the 50 most recent US App Store customer reviews retrieved for the linked app, several described the free allowance as a single song rather than the three advertised on the website — "you only get to make one song", "says I gotta pay to do more song", "Only one free". A small, self-selected sample, but a concrete reason to read the three-song figure as applying to the website only.

Privacy and data rights

The privacy policy is specific about collection and vaguer about retention. Collected data includes your email address, "Content you submit, such as text prompts or lyrics", usage data, device and browser information, and "Log data, including IP address and timestamps" — your lyrics are stored, not discarded after processing. Payments "are processed by our third-party payment provider Paddle" and the operator states "We do not collect or store your payment card details."

Users may request access, correction, deletion, restriction of processing, portability and withdrawal of consent by emailing support, with identity verification possible first.

Three boundaries deserve naming. Retention is defined only as "as long as necessary to fulfill the purposes outlined in this Privacy Policy", with no stated period. The policy also promises that "Any changes will be posted on this page with an updated "Last Updated" date" — yet neither the privacy policy nor the terms page showed such a date in this capture, so there is no way to tell how current either document is. And on whether your lyrics and prompts train the AI models, the policy says nothing either way — its only relevant sentence is that the operator "may aggregate or anonymize data for analytics and research purposes."

FAQ

Q1. How many songs can I make for free?

The website gives new users three: "3 free songs. No credit card required," described in its FAQ as "a first-time bonus of 3 free song creations." That figure is documented for the web app; reviewers of the linked iOS app describe a smaller allowance.

Q2. Can I use the music commercially?

The vendor's answer is yes — songs "can be used commercially for YouTube, social media, and ads," with a pointer to the Terms for plan details. But the Terms decline to guarantee originality, uniqueness, non-infringement or suitability for commercial use. Both are official; for anything with legal exposure the Terms govern.

Q3. What does it cost after the free songs?

Two subscriptions are listed: $6.99 per week, or $69.99 per year shown on the card as $1.35 per week. Both list unlimited song creation, all features, a priority generation queue and saving music locally.

Q4. Can I get a refund if I change my mind?

Generally no. Purchases are "non-refundable once the billing period has started", no refunds are given for partial periods or unused credits, and cancelling stops future charges without refunding the current period except where law requires it.

Q5. Is the iOS app the same service as the website?

It shares the branding but not the operator. The linked App Store listing is published by Hangzhou Xinglu Network Information Technology Co., Ltd. under its own terms, while the website is operated by WAGA LLC. App purchases go through Apple, website purchases through Paddle.

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